Post by Marina Kseniya Sebastien on Nov 24, 2022 1:21:41 GMT -5
First Name: Michael
Middle Name: Cameron
Last Name: Carter
Height: 6' – 0"
Weight: 175 lbs
Actual/Apparent Age: 42/28 - 30
DOB: 2477 (Middle of his Long Summer Triad.)
POB: Salisbury; Northwest Territory, Lingshire Range, Compton Township, Carter Ranch
ATTRIBUTES:
Physical: Mental:
Strength:d8 Intelligence:d8
Agility: d10 Alertness:d10
Vitality:d8 Willpower: d10
Derived:
Initiative: d10 + d10 (Alt + Agl)
Live Points: d8 + d10 (Vit + Wil)
TRAITS:
Assets:
Lightning Reflexes: (minor) +2 step bonus on AGL or INIT rolls.
Mike is quick as a cat, no doubt. Sleeps like one, too.
Nose For Trouble: (minor) +2 step bonus to INT or ALT rolls to spot trouble even in situations that would normally prevent detection.
Mike has a nose for trouble—whether it’s trouble he’s started or started by somebody else—and he heeds it. It’s saved his life more times than he can count and has enabled him to save any number of ops that would otherwise have gone down in flames.
Talented: Pick a Skill Specialty for +2 step bonus when using that skill. (Skill: Perception; Specialty: Intuition)
Mike has an almost uncanny intuitive sense, almost like he can see around corners or has eyes at the back of his head.
Total Recall: (major) +2 step Skill bonus to any action where Total Recall is applicable. Also can spend a Plot Point to recall verbatim every detail of a past encounter or event with photographic clarity.
Mike has a fantastic memory for things he’s read, things he’s heard and seen. It comes in very useful whether remembering the details of a parishioner’s last Confession or an asset interrogated in years past or the details of a street he walked down three blocks ago. It’s a skill he uses regularly as a Dust Devil and covert operative.
Walking Timepiece: Under normal circumstances you always know what time it is; you also know how much time has passed between one action and the next. If knocked unconscious or otherwise incapacitated, it takes a full-turn ALT+INT action at Average difficulty to regain this sense.
Mike has an exquisite sense of timing: he knows when he is on the clock, down to the second, and can measure time as it passes to excruciating degree. He’s your man if you need to time anything, whether it is showing up somewhere exactly on time or pressing the remote detonation button on a bomb just as a vehicle drives over it (like in those pesky word problems about trains traveling at different speeds that everyone hated in math class).
Complications:
Allergy: (minor) Take a -2 step penalty to Physical Rolls (STR, AGL, VIT).
Mike is allergic to penicillin and its derivatives. Normal doses give him a rash and a mild fever. Higher doses inflict harsher reactions.
Branded: (minor) Mike takes a -2 step penalty in any social interactions when tales of his misdeeds come to the fore.
Mike’s a Dust Devil (by reputation) in the Core and Alliance-compliant areas of the Verse. If he’s recognized as his Dust Devil persona while in such areas, he’s got a LOT of explaining (and shooting and running) to do.
Credo: (minor) Pick a credo that will get you into minor trouble.
Mike is bullheaded about finishing what he starts (or in special cases finishing what he doesn’t start—like a fight!). It’s about getting through the job at hand no matter the personal inconvenience or consequences. This is a good trait to have if you need singleminded focus on a task. It’s not so great when you have to strategically retreat and leave unfinished business behind.
Deadly Enemy: (minor) Someone is out to get you.
In Mike’s case, it’s the Lex Talionis, an extreme law and order group that never accepted the Alliance’s Grant of Amnesty to all Independent combatants at the end of the U-War. They are an organized yet de-centralized vigilante group that hunts down, captures, and delivers extrajudicial punishment to those on their Target List. Dust Devils make up a majority of their Targets. Mike is one of them. (To be fair: The Dust Devils are much the same way—decentralized but organized cells that communicate across all 5 systems to coordinate covert ops, hearts-and-minds campaigns, and low-grade asymmetrical/stochastic harassment of the Feds.)
Loyal: Pick a group that can count on your loyalty, and for whom you’ll do anything short of sacrificing your own life to help and protect them … yet even so, you might go that last mile.
Mike is loyal to an ideal and a cause: that of removing the yoke of Alliance rule from ***everyone*** in the Verse, not just the Border and the Rim. He can see the rot and corruption at the center of the Alliance machine. The suppression of the Border and the Rim worlds was but a symptom of the disease, not the disease itself: extreme conservative paternalistic government, run by hereditary/dynastic politicians beholden to dictators, oligarchs, corporate zaibatsu, and omnipotent moral busybodies. The Dust Devils and other like-minded organizations working against the Alliance are useful allies for now, but Mike knows that he will eventually have to part with them in order to realize his ideal and his cause.
SKILLS:
Intelligence Skills:
Covert
Discipline
Perception
Specialty: Intuition. (Talented +2 step bonus applies.)
Survival
Combat Skills:
Athletics
Specialty: MMA
Gun
Specialty: Pistol
Melee Weapon
Ranged Weapon
Unarmed Combat
Middle Name: Cameron
Last Name: Carter
Height: 6' – 0"
Weight: 175 lbs
Actual/Apparent Age: 42/28 - 30
DOB: 2477 (Middle of his Long Summer Triad.)
POB: Salisbury; Northwest Territory, Lingshire Range, Compton Township, Carter Ranch
ATTRIBUTES:
Physical: Mental:
Strength:d8 Intelligence:d8
Agility: d10 Alertness:d10
Vitality:d8 Willpower: d10
Derived:
Initiative: d10 + d10 (Alt + Agl)
Live Points: d8 + d10 (Vit + Wil)
TRAITS:
Assets:
Lightning Reflexes: (minor) +2 step bonus on AGL or INIT rolls.
Mike is quick as a cat, no doubt. Sleeps like one, too.
Nose For Trouble: (minor) +2 step bonus to INT or ALT rolls to spot trouble even in situations that would normally prevent detection.
Mike has a nose for trouble—whether it’s trouble he’s started or started by somebody else—and he heeds it. It’s saved his life more times than he can count and has enabled him to save any number of ops that would otherwise have gone down in flames.
Talented: Pick a Skill Specialty for +2 step bonus when using that skill. (Skill: Perception; Specialty: Intuition)
Mike has an almost uncanny intuitive sense, almost like he can see around corners or has eyes at the back of his head.
Total Recall: (major) +2 step Skill bonus to any action where Total Recall is applicable. Also can spend a Plot Point to recall verbatim every detail of a past encounter or event with photographic clarity.
Mike has a fantastic memory for things he’s read, things he’s heard and seen. It comes in very useful whether remembering the details of a parishioner’s last Confession or an asset interrogated in years past or the details of a street he walked down three blocks ago. It’s a skill he uses regularly as a Dust Devil and covert operative.
Walking Timepiece: Under normal circumstances you always know what time it is; you also know how much time has passed between one action and the next. If knocked unconscious or otherwise incapacitated, it takes a full-turn ALT+INT action at Average difficulty to regain this sense.
Mike has an exquisite sense of timing: he knows when he is on the clock, down to the second, and can measure time as it passes to excruciating degree. He’s your man if you need to time anything, whether it is showing up somewhere exactly on time or pressing the remote detonation button on a bomb just as a vehicle drives over it (like in those pesky word problems about trains traveling at different speeds that everyone hated in math class).
Complications:
Allergy: (minor) Take a -2 step penalty to Physical Rolls (STR, AGL, VIT).
Mike is allergic to penicillin and its derivatives. Normal doses give him a rash and a mild fever. Higher doses inflict harsher reactions.
Branded: (minor) Mike takes a -2 step penalty in any social interactions when tales of his misdeeds come to the fore.
Mike’s a Dust Devil (by reputation) in the Core and Alliance-compliant areas of the Verse. If he’s recognized as his Dust Devil persona while in such areas, he’s got a LOT of explaining (and shooting and running) to do.
Credo: (minor) Pick a credo that will get you into minor trouble.
Mike is bullheaded about finishing what he starts (or in special cases finishing what he doesn’t start—like a fight!). It’s about getting through the job at hand no matter the personal inconvenience or consequences. This is a good trait to have if you need singleminded focus on a task. It’s not so great when you have to strategically retreat and leave unfinished business behind.
Deadly Enemy: (minor) Someone is out to get you.
In Mike’s case, it’s the Lex Talionis, an extreme law and order group that never accepted the Alliance’s Grant of Amnesty to all Independent combatants at the end of the U-War. They are an organized yet de-centralized vigilante group that hunts down, captures, and delivers extrajudicial punishment to those on their Target List. Dust Devils make up a majority of their Targets. Mike is one of them. (To be fair: The Dust Devils are much the same way—decentralized but organized cells that communicate across all 5 systems to coordinate covert ops, hearts-and-minds campaigns, and low-grade asymmetrical/stochastic harassment of the Feds.)
Loyal: Pick a group that can count on your loyalty, and for whom you’ll do anything short of sacrificing your own life to help and protect them … yet even so, you might go that last mile.
Mike is loyal to an ideal and a cause: that of removing the yoke of Alliance rule from ***everyone*** in the Verse, not just the Border and the Rim. He can see the rot and corruption at the center of the Alliance machine. The suppression of the Border and the Rim worlds was but a symptom of the disease, not the disease itself: extreme conservative paternalistic government, run by hereditary/dynastic politicians beholden to dictators, oligarchs, corporate zaibatsu, and omnipotent moral busybodies. The Dust Devils and other like-minded organizations working against the Alliance are useful allies for now, but Mike knows that he will eventually have to part with them in order to realize his ideal and his cause.
SKILLS:
Intelligence Skills:
Covert
Discipline
Perception
Specialty: Intuition. (Talented +2 step bonus applies.)
Survival
Combat Skills:
Athletics
Specialty: MMA
Gun
Specialty: Pistol
Melee Weapon
Ranged Weapon
Unarmed Combat