Post by Morse on May 1, 2012 20:43:40 GMT -5
How to tell if your doing an action right is a fairly simple procedure. It is the same for shooting, punching, stabbing, opening something when you don’t know what’s on the other side, jumping a long distance. Most of these things require a GM to let you know what happens. And as a result there is a way to go about it, and ways to not do it.
HOW TO DO IT
If you want to shoot someone, you probably have a good reason for it. Maybe their going to shoot you if they see you, and you want the upper hand. Its very simple, and I refer to it as ‘Take Aim and Fire’
Example: “Jarred saw Carl the Crack Shot. Not wanting to get killed when Carl saw him, Jarred drew his pistol. He took aim quickly, and pulled the trigger four times.”
- I haven’t said if Jarred has shot his opponent or not
- I haven’t taken away Carl’s ability to react and make a counter action
- I haven’t implied that Jarred is DEFINITELY going to hit or NOT, but four shots helps
This goes along with just about everything else. You don’t know what’s on the other side of a door, place your hand on it, activate the control, and have it open, and you will be told what’s on the other side.
Trying to stab someone? Say you pulled out your knife and took a swing at the opponent, hoping to catch them in the chest.
”HOW TO NOT DO IT
Saying that you succeed is a major problem, probably even the largest issue. It is not for you to decide if you hit your opponent or not. Even if its extremely likely, where you ambush them at point blank range and only an idiot would miss, a GM still has to tell you the result.
“Carl saw Jarred and he brought his rifle up and shot Jarred right in the head” = DO NOT DO. If your statement so much as resembles this you should edit it.
Also, you should make a definitive statement. Words like ‘would’ make it difficult for a GM to understand if you’ve done anything at all.
“Carl saw Jarred. If Jarred so much as touched his weapon he would shoot him five times” = DO NOT DO IF THIS IS YOUR ACTION
With this statement it hasn’t said that you’ve done anything at all. It’s a cause and effect, but the cause has already happened. And if a GM is looking at this they won’t have any idea if you intended to fire or not, and action may continue with you not being able to do anything.
SO REMEMBER
What happens is ultimately up to the GM. Make your intention very clear when your going to do something, and then leave the result to the powers that be. Otherwise things out of character to clarify may not be the most pleasant for both you, but it’ll probably be harder for us. Follow the model and everything will work fine.
HOW TO DO IT
If you want to shoot someone, you probably have a good reason for it. Maybe their going to shoot you if they see you, and you want the upper hand. Its very simple, and I refer to it as ‘Take Aim and Fire’
Example: “Jarred saw Carl the Crack Shot. Not wanting to get killed when Carl saw him, Jarred drew his pistol. He took aim quickly, and pulled the trigger four times.”
- I haven’t said if Jarred has shot his opponent or not
- I haven’t taken away Carl’s ability to react and make a counter action
- I haven’t implied that Jarred is DEFINITELY going to hit or NOT, but four shots helps
This goes along with just about everything else. You don’t know what’s on the other side of a door, place your hand on it, activate the control, and have it open, and you will be told what’s on the other side.
Trying to stab someone? Say you pulled out your knife and took a swing at the opponent, hoping to catch them in the chest.
”HOW TO NOT DO IT
Saying that you succeed is a major problem, probably even the largest issue. It is not for you to decide if you hit your opponent or not. Even if its extremely likely, where you ambush them at point blank range and only an idiot would miss, a GM still has to tell you the result.
“Carl saw Jarred and he brought his rifle up and shot Jarred right in the head” = DO NOT DO. If your statement so much as resembles this you should edit it.
Also, you should make a definitive statement. Words like ‘would’ make it difficult for a GM to understand if you’ve done anything at all.
“Carl saw Jarred. If Jarred so much as touched his weapon he would shoot him five times” = DO NOT DO IF THIS IS YOUR ACTION
With this statement it hasn’t said that you’ve done anything at all. It’s a cause and effect, but the cause has already happened. And if a GM is looking at this they won’t have any idea if you intended to fire or not, and action may continue with you not being able to do anything.
SO REMEMBER
What happens is ultimately up to the GM. Make your intention very clear when your going to do something, and then leave the result to the powers that be. Otherwise things out of character to clarify may not be the most pleasant for both you, but it’ll probably be harder for us. Follow the model and everything will work fine.